{"id":2569,"date":"2026-08-19T13:47:40","date_gmt":"2026-08-19T13:47:40","guid":{"rendered":"https:\/\/distantmeadows.com\/?page_id=2569"},"modified":"2026-09-14T10:32:57","modified_gmt":"2026-09-14T10:32:57","slug":"pixel-artist","status":"publish","type":"page","link":"https:\/\/distantmeadows.com\/de\/jobs\/pixel-artist\/","title":{"rendered":"Pixel Artist (Freelance oder Teilzeit, d\/f\/m)"},"content":{"rendered":"<h1 class=\"wp-block-heading\">Pixel Artist (Freelance oder Teilzeit, d\/f\/m)<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">Als Pixel Artist bist du daf\u00fcr verantwortlich, unsere Spielwelten in der unverwechselbaren \u00c4sthetik nostalgischer Miniaturquadrate zum Leben zu erwecken.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the time of your employment, you will be working on our debut game,&nbsp;Waters of Sal Nam\u00e9na, which places very particular demands on its artists through its unique blend of 2D and 3D graphics and its Game Boy-inspired style.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Deine Aufgaben<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Zu deinen Hauptaufgaben geh\u00f6rt die Erstellung von mitunter animierten\u2026<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Tilesets:<\/strong> Pixelgrafiken f\u00fcr Untergr\u00fcnde<\/li>\n\n\n\n<li><strong>Charakteren und Objekten:<\/strong> kleinteilige Pixelgrafiken f\u00fcr Charaktere und Umgebungsobjekte<\/li>\n\n\n\n<li><strong>Hintergr\u00fcnden und Artworks:<\/strong>&nbsp;gro\u00dffl\u00e4chige Pixelgrafiken, die detailliert etwa Hintergr\u00fcnde, Charaktere, Spielszenen und Weltkarten zeigen<\/li>\n\n\n\n<li><strong>UI-Elementen:<\/strong>&nbsp;stimmige Men\u00fcs, Fonts, Buttons und mehr<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Das bringst du mit<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pixel-Art-Skills:<\/strong>&nbsp;Du beherrschst Software wie Aseprite, Pixelorama oder ein vergleichbares, m\u00f6glichst quelloffenes Programm und verf\u00fcgst dar\u00fcber hinaus \u00fcber das k\u00fcnstlerische Geschick, damit hochwertige, mitunter animierte Pixel Art zu erstellen.<\/li>\n\n\n\n<li><strong>Stilsicherheit:<\/strong>&nbsp;Du hast ein Gesp\u00fcr f\u00fcr den klassischen 4-Bit-\/8-Bit-Top-Down-Stil und kannst dich an unsere Art Direction anpassen oder diese sogar bereichern.<\/li>\n\n\n\n<li><strong>Animations-Skills:<\/strong>&nbsp;Du hast Erfahrung mit Frame-by-Frame-Animationen und dem Erstellen von entsprechenden Sprite Sheets.<\/li>\n\n\n\n<li><strong>Struktur und Organisation:<\/strong>&nbsp;Deine Projektdateien sind gut organisiert und deine Assets sind sauber exportiert, sodass der Import in der Engine reibungslos verl\u00e4uft.<\/li>\n\n\n\n<li><strong>Kommunikations-, Team- und Kritikf\u00e4higkeit:<\/strong>&nbsp;So genannte \u201cSoft Skills\u201d haben bei uns einen hohen Stellenwert. Du bist reflektiert, kannst deine Gedanken gut verbalisieren und offen und konstruktiv mit Kritik umgehen.<\/li>\n\n\n\n<li><strong>Sprache:<\/strong>&nbsp;Du verf\u00fcgst \u00fcber flie\u00dfende Deutsch- oder Englischkenntnisse f\u00fcr die t\u00e4gliche Absprache im Team.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Nice-to-have<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Zus\u00e4tzlich zu deinen Pixel Art-Skills in einem oder mehreren der folgenden Bereiche bewandert zu sein oder zumindest Interesse daf\u00fcr mitzubringen, machte deine Bewerbung noch \u00fcberzeugender. Die Disziplinen sind absteigend nach unseren aktuellen Priorit\u00e4ten sortiert:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Voxel Art:<\/strong>&nbsp;Erstellung von mitunter animierten Voxelmodellen f\u00fcr Umgebungsobjekte und Szenerie<\/li>\n\n\n\n<li><strong>Art Direction:<\/strong>&nbsp;Entwurf, Umsetzung und Vision Keeping von visuellen Stilen f\u00fcr Videospiele<\/li>\n\n\n\n<li><strong>Shader:<\/strong>&nbsp;Erstellung von Vertex-, Fragment-, Post-Processing- und anderen Shadern, idealerweise in Godot<\/li>\n\n\n\n<li><strong>Godot:<\/strong>&nbsp;Import und Implementierung von 2D- und 3D-Assets als mitunter animierte 3D-Modelle oder 2D-Sprites in die Game Engine Godot<\/li>\n\n\n\n<li><strong>Grafik-Design:<\/strong>&nbsp;Erstellung von visuellen Elementen f\u00fcr Print und Digital (Logos, Banner, Corporate Designs, etc.)<\/li>\n\n\n\n<li><strong>Erstellung von Concept Art und Promo-Artworks f\u00fcr Print und Digital:<\/strong>&nbsp;Erstellung von Concept Art und Promo-Artworks f\u00fcr Print und Digital<\/li>\n\n\n\n<li><strong>3D Art:<\/strong>&nbsp;Modellierung, Texturierung und Shading von 3D Modellen<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Was wir bieten<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>durchschnittlich 28 Wochenstunden<\/li>\n\n\n\n<li>Flexible Arbeitszeiten durch Kern- und Gleitzeitmodell<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Deine Bewerbung<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Berufserfahrung, Zeugnisse und Lebensl\u00e4ufe spielen bei uns keine gro\u00dfe Rolle. Stattdessen solltest du uns mit einem aussagekr\u00e4ftigen Portfolio von deinen F\u00e4higkeiten \u00fcberzeugen. Schicke deine Unterlagen an&nbsp;<a href=\"mailto:jobs@distantmeadows.com\">jobs@distantmeadows.com<\/a>&nbsp;and make sure it includes work that demonstrates&#8230;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>your suitability for&nbsp;Waters of Sal Nam\u00e9na, meaning&#8230;\n<ul class=\"wp-block-list\">\n<li>Game Boy Style (!!) Pixel Art<\/li>\n\n\n\n<li>Sprite Sheets<\/li>\n\n\n\n<li>Tilesets<\/li>\n\n\n\n<li>Animations where applicable<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>any relevant skills from our nice-to-have areas, like&#8230;\n<ul class=\"wp-block-list\">\n<li>Voxel-Models<\/li>\n\n\n\n<li>Art Direction Showcases<\/li>\n\n\n\n<li>Shaders<\/li>\n\n\n\n<li>Graphic design or illustration pieces<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">If, like us, you have a passion for and experience with open-source tools, are generally interested in FOSS, or even actively contribute to the community in a constructive way, please mention this in your application. Also let us know whether you would prefer to work remotely, from our office in Nuremberg, or are open to either option.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">IMPORTANT:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Sprache:<\/strong> If you are fluent in German, you do not have to write your application in English. You are very welcome to submit it in German instead.<\/li>\n\n\n\n<li><strong>Timeline:<\/strong> We are currently receiving a very large number of applications. Please understand that we cannot respond immediately or individually to every submission. This is only the beginning of an application process that will certainly take several weeks. We therefore kindly ask for your patience! As long as this job posting is online, the positions have not yet been filled. Once the process has concluded, we will announce it on social media and here on our website.<\/li>\n\n\n\n<li><strong>AI:<\/strong> We ask that you create your portfolio without AI, or at least clearly indicate where AI has been used. For our purposes, \u201cusing AI\u201d means anything beyond the most basic ideation during the conceptual phase and autocomplete when programming.<\/li>\n\n\n\n<li><strong>Kontakt:<\/strong> Please refrain from contacting us personally via LinkedIn, Discord, or other channels. Doing so will have no influence on whether or when we review your application. Even without such interruptions, we are working as quickly as we can. If you need a response from us sooner due to an overlapping application process or similar circumstances, simply send us another email. And don&#8217;t worry: we also check our spam folder every day. So far, every message has reached us!<\/li>\n<\/ul>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Pixel Artist (Freelance or Part-Time, d\/f\/m) As a Pixel Artist, you will be responsible for bringing our game worlds to life in the distinctive aesthetic of nostalgic miniature squares. At the time of your employment, you will be working on our debut game,&nbsp;Waters of Sal Nam\u00e9na, which places very particular demands on its artists through [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":791,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","_swt_meta_header_display":false,"_swt_meta_footer_display":false,"_swt_meta_site_title_display":false,"_swt_meta_sticky_header":false,"_swt_meta_transparent_header":false,"footnotes":""},"class_list":["post-2569","page","type-page","status-publish","hentry"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"Robin Laumeyer","author_link":"https:\/\/distantmeadows.com\/de\/author\/robin\/"},"uagb_comment_info":0,"uagb_excerpt":"Pixel Artist (Freelance or Part-Time, d\/f\/m) As a Pixel Artist, you will be responsible for bringing our game worlds to life in the distinctive aesthetic of nostalgic miniature squares. At the time of your employment, you will be working on our debut game,&nbsp;Waters of Sal Nam\u00e9na, which places very particular demands on its artists through&hellip;","_links":{"self":[{"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages\/2569","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/comments?post=2569"}],"version-history":[{"count":29,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages\/2569\/revisions"}],"predecessor-version":[{"id":2674,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages\/2569\/revisions\/2674"}],"up":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages\/791"}],"wp:attachment":[{"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/media?parent=2569"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}