{"id":92,"date":"2024-04-01T14:13:17","date_gmt":"2024-04-01T14:13:17","guid":{"rendered":"https:\/\/distantmeadows.com\/?page_id=92"},"modified":"2026-03-19T12:57:53","modified_gmt":"2026-03-19T12:57:53","slug":"waters-of-sal-namena","status":"publish","type":"page","link":"https:\/\/distantmeadows.com\/de\/projects\/waters-of-sal-namena\/","title":{"rendered":"Waters of Sal Nam\u00e9na_old"},"content":{"rendered":"<p><em>Waters of Sal Nam\u00e9na<\/em> ist das erste und bis jetzt einzige Projekt von <em>Distant Meadow<\/em>s, basierend auf einer Idee, die seit 2017 existiert. Es ist ein exploratives Open-World-Puzzlespiel im Stil klassischer <em>Game Boy<\/em> -Produktionen und entf\u00fchrt die Spieler in eine mysteri\u00f6se W\u00fcstenwelt voller Gefahren und verborgener Geheimnisse.<\/p>\n\n\n\n<div class=\"wp-block-media-text has-media-on-the-right is-stacked-on-mobile\" style=\"grid-template-columns:auto 35%\"><div class=\"wp-block-media-text__content\">\n<p>It combines the knowledge-driven game structure and light survival elements of <em>Outer Wilds<\/em> mit der nonverbalen Regelvermittlung und der Puzzle-Affinit\u00e4t von <em>The Witness<\/em> um eine eigene Interpretation des noch jungen <a href=\"https:\/\/distantmeadows.com\/digressions\/metroidbrainias\/\" data-type=\"post\" data-id=\"573\">Metroidbrainia<\/a> Genres zu schaffen. Errungenschaften innerhalb des Spiels werden niemals gespeichert, obwohl die Standardspielzeit mehrere Stunden betr\u00e4gt. Der Fortschritt \u2013 in diesem Fall das Freischalten neuer Bereiche in einer gro\u00dfen, miteinander verkn\u00fcpften Spielwelt \u2013 ist stattdessen das Ergebnis kontinuierlicher Wissensaneignung und wird bei jeder Spielsitzung implizit aus dem Ged\u00e4chtnis der Spieler:innen rekonstruiert.<\/p>\n<\/div><figure class=\"wp-block-media-text__media\"><img loading=\"lazy\" decoding=\"async\" width=\"720\" height=\"720\" src=\"https:\/\/distantmeadows.com\/wp-content\/uploads\/2024\/05\/avatar_front_walk.gif\" alt=\"\" class=\"wp-image-712 size-full\"\/><\/figure><\/div>\n\n\n\n<h2 class=\"wp-block-heading\">Development Announcement Teaser Trailer<\/h2>\n\n\n\n<figure class=\"wp-block-embed is-type-video is-provider-youtube wp-block-embed-youtube wp-embed-aspect-16-9 wp-has-aspect-ratio\"><div class=\"wp-block-embed__wrapper\">\n<iframe loading=\"lazy\" title=\"Waters of Sal Nam\u00e9na - Development Announcement Trailer\" width=\"500\" height=\"281\" src=\"https:\/\/www.youtube.com\/embed\/rbG1fcQgX4k?feature=oembed\" frameborder=\"0\" allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share\" referrerpolicy=\"strict-origin-when-cross-origin\" allowfullscreen><\/iframe>\n<\/div><figcaption class=\"wp-element-caption\">Waters of Sal Nam\u00e9na Development Announcement Teaser Trailer<\/figcaption><\/figure>\n\n\n\n<h2 class=\"wp-block-heading\">Features<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>\u201eVollwertiges\u201c Metroidbrania ohne Speicherfunktion<\/strong><br>Das ausgefeilte Spieldesign beh\u00e4lt eine lineare Erz\u00e4hlstruktur, eine aufeinanderfolgend freischaltbare Spielwelt und viele Stunden Spielspa\u00df bei \u2013 und das alles, ohne auf ein Speichersystem zur\u00fcckzugreifen.<\/li>\n\n\n\n<li><strong>Einzigartiger Genre-Mix<\/strong><br>Die seltene Kombination aus einer offenen Welt, einem komplexen Puzzlesystem und spannenden Survival-Elementen sorgt f\u00fcr viel Abwechslung im Gameplay.<\/li>\n\n\n\n<li><strong>Puzzeln als Abenteuer<\/strong><br>Im Gegensatz zu anderen Puzzlespielen sind die R\u00e4tsel nicht \u00fcber ein Men\u00fc ausw\u00e4hlbar, sondern Teil einer Geschichte \u2013 sie sind in ein Setting eingebettet und durch eine Handlung miteinander verbunden.<\/li>\n\n\n\n<li><strong>\u00dcberleben in der W\u00fcste<\/strong><br>Der neuartige Ansatz des \u00dcberlebens in der W\u00fcste bringt eine neue Wendung ins Survival-Genre.<\/li>\n\n\n\n<li><strong>Die <em>Rougelike<\/em> Antithese<\/strong><br>Das Time-Loop-Gameplay verzichtet bewusst auf einen <em>Rougelike<\/em> Ansatz. Stattdessen sind das Spiel- und Leveldesign von Anfang bis Ende vollst\u00e4ndig loot-resistent bzw. handgefertigt.<\/li>\n\n\n\n<li><strong>Epiphanies<\/strong><br>Subtle tutorials and unexpected revelations create ultimate moments of insight in the player&#8217;s mind, often recontextualizing everything they thought they knew up to that point.<\/li>\n<\/ul>\n\n\n\n<p>&#8230; and, of course&#8230;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Water Based Gameplay<\/strong><br>Water is the best. You can do anything with it.<\/li>\n<\/ul>\n\n\n\n<div style=\"height:50px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n\n\n\n<p>Development started in January 2024 and just entered the prototype phase.<\/p>\n\n\n\n<p>Idea, game design, story and prototype pixel art by <a href=\"https:\/\/distantmeadows.com\/about-us\/felix-baumgarten\/\" data-type=\"page\" data-id=\"201\">Felix Baumgarten<\/a>.<\/p>","protected":false},"excerpt":{"rendered":"<p>Waters of Sal Nam\u00e9na is the first and so far only project by Distant Meadows, an idea that has existed since around 2017. It is an explorative open-world puzzle game in the style of traditional Game Boy productions, taking the player into a mysterious desert world full of dangers and secrets. It combines the knowledge-driven [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"parent":98,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","_swt_meta_header_display":false,"_swt_meta_footer_display":false,"_swt_meta_site_title_display":false,"_swt_meta_sticky_header":false,"_swt_meta_transparent_header":false,"footnotes":""},"class_list":["post-92","page","type-page","status-publish","hentry"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"Felix Baumgarten","author_link":"https:\/\/distantmeadows.com\/de\/author\/admin\/"},"uagb_comment_info":0,"uagb_excerpt":"Waters of Sal Nam\u00e9na is the first and so far only project by Distant Meadows, an idea that has existed since around 2017. It is an explorative open-world puzzle game in the style of traditional Game Boy productions, taking the player into a mysterious desert world full of dangers and secrets. It combines the knowledge-driven&hellip;","_links":{"self":[{"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages\/92","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/comments?post=92"}],"version-history":[{"count":54,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages\/92\/revisions"}],"predecessor-version":[{"id":1407,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages\/92\/revisions\/1407"}],"up":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/pages\/98"}],"wp:attachment":[{"href":"https:\/\/distantmeadows.com\/de\/wp-json\/wp\/v2\/media?parent=92"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}