{"id":2569,"date":"2026-08-19T13:47:40","date_gmt":"2026-08-19T13:47:40","guid":{"rendered":"https:\/\/distantmeadows.com\/?page_id=2569"},"modified":"2026-09-14T10:32:57","modified_gmt":"2026-09-14T10:32:57","slug":"pixel-artist","status":"publish","type":"page","link":"https:\/\/distantmeadows.com\/en\/jobs\/pixel-artist\/","title":{"rendered":"Pixel Artist (Freelance or Part-Time, d\/f\/m)"},"content":{"rendered":"\n<h1 class=\"wp-block-heading\">Pixel Artist (Freelance or Part-Time, d\/f\/m)<\/h1>\n\n\n\n<p class=\"wp-block-paragraph\">As a Pixel Artist, you will be responsible for bringing our game worlds to life in the distinctive aesthetic of nostalgic miniature squares.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">At the time of your employment, you will be working on our debut game,&nbsp;Waters of Sal Nam\u00e9na, which places very particular demands on its artists through its unique blend of 2D and 3D graphics and its Game Boy-inspired style.<\/p>\n\n\n\n<h2 class=\"wp-block-heading\">Your Responsibilities<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Your main responsibilities will include creating sometimes animated\u2026<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Tilesets:<\/strong> pixel graphics for terrain and surfaces<\/li>\n\n\n\n<li><strong>Characters and Objects:<\/strong> intricate pixel graphics for characters and environmental objects<\/li>\n\n\n\n<li><strong>Backgrounds and Artwork:<\/strong>&nbsp;large-scale pixel graphics depicting backgrounds, characters, world maps, and more<\/li>\n\n\n\n<li><strong>UI elements:<\/strong>&nbsp;cohesive menus, fonts, buttons, and more<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">What you bring<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Pixel Art Skills:<\/strong>&nbsp;You are proficient in software such as Aseprite, Pixelorama, or a comparable, preferably open-source program, and have the artistic skills to create high-quality, sometimes animated pixel art.<\/li>\n\n\n\n<li><strong>Stylistic Confidence:<\/strong>&nbsp;You have a good feel for the classic 4-bit\/8-bit top-down style and can adapt to our art direction or even enrich it.<\/li>\n\n\n\n<li><strong>Animation Skills:<\/strong>&nbsp;You have experience with frame-by-frame animation and creating corresponding sprite sheets.<\/li>\n\n\n\n<li><strong>Structure and Organization:<\/strong>&nbsp;Your project files are well organized and your assets are cleanly exported, ensuring a smooth import into the engine.<\/li>\n\n\n\n<li><strong>Communication, Teamwork, and Ability to Take Criticism:<\/strong>&nbsp;So-called \u201csoft skills\u201d are highly valued by us. You are reflective, can articulate your thoughts well, and are open to and able to respond constructively to criticism.<\/li>\n\n\n\n<li><strong>Language:<\/strong>&nbsp;You have fluent German or English skills for day-to-day communication within the team.<\/li>\n<\/ul>\n\n\n\n<h3 class=\"wp-block-heading\"><strong>Nice-to-have<\/strong><\/h3>\n\n\n\n<p class=\"wp-block-paragraph\">Having skills or at least an interest in one or more of the following areas in addition to your Pixel Art skills will make your application even more compelling. The disciplines are listed in descending order of our current priorities:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Voxel Art:<\/strong>&nbsp;Creating sometimes animated voxel models for environmental objects and scenery<\/li>\n\n\n\n<li><strong>Art Direction:<\/strong>&nbsp;Designing, implementing, and maintaining the visual style of video games<\/li>\n\n\n\n<li><strong>Shaders:<\/strong>&nbsp;Creating vertex, fragment, post-processing, and other shaders, ideally in Godot<\/li>\n\n\n\n<li><strong>Godot:<\/strong>&nbsp;Importing and implementing 2D and 3D assets as sometimes animated 3D models or 2D sprites in the Godot game engine<\/li>\n\n\n\n<li><strong>Graphic Design:<\/strong>&nbsp;Creating visual elements for print and digital media (logos, banners, corporate designs, etc.)<\/li>\n\n\n\n<li><strong>Illustration:<\/strong>&nbsp;Creating concept art and promotional artwork for print and digital media<\/li>\n\n\n\n<li><strong>3D Art:<\/strong>&nbsp;Modeling, texturing, and shading 3D models<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">What we offer<\/h2>\n\n\n\n<ul class=\"wp-block-list\">\n<li>An average of 28 hours per week<\/li>\n\n\n\n<li>Flexible working hours through a core hours and flexitime model<\/li>\n<\/ul>\n\n\n\n<h2 class=\"wp-block-heading\">Your Application<\/h2>\n\n\n\n<p class=\"wp-block-paragraph\">Professional experience, references, and r\u00e9sum\u00e9s are not particularly important to us. Instead, we want to be convinced by a meaningful portfolio showcasing your skills. Please send your application to&nbsp;<a href=\"mailto:jobs@distantmeadows.com\">jobs@distantmeadows.com<\/a>&nbsp;and make sure it includes work that demonstrates&#8230;<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>your suitability for&nbsp;Waters of Sal Nam\u00e9na, meaning&#8230;\n<ul class=\"wp-block-list\">\n<li>Game Boy Style (!!) Pixel Art<\/li>\n\n\n\n<li>Sprite Sheets<\/li>\n\n\n\n<li>Tilesets<\/li>\n\n\n\n<li>Animations where applicable<\/li>\n<\/ul>\n<\/li>\n\n\n\n<li>any relevant skills from our nice-to-have areas, like&#8230;\n<ul class=\"wp-block-list\">\n<li>Voxel-Models<\/li>\n\n\n\n<li>Art Direction Showcases<\/li>\n\n\n\n<li>Shaders<\/li>\n\n\n\n<li>Graphic design or illustration pieces<\/li>\n<\/ul>\n<\/li>\n<\/ul>\n\n\n\n<p class=\"wp-block-paragraph\">If, like us, you have a passion for and experience with open-source tools, are generally interested in FOSS, or even actively contribute to the community in a constructive way, please mention this in your application. Also let us know whether you would prefer to work remotely, from our office in Nuremberg, or are open to either option.<\/p>\n\n\n\n<p class=\"wp-block-paragraph\">IMPORTANT:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li><strong>Language:<\/strong> If you are fluent in German, you do not have to write your application in English. You are very welcome to submit it in German instead.<\/li>\n\n\n\n<li><strong>Timeline:<\/strong> We are currently receiving a very large number of applications. Please understand that we cannot respond immediately or individually to every submission. This is only the beginning of an application process that will certainly take several weeks. We therefore kindly ask for your patience! As long as this job posting is online, the positions have not yet been filled. Once the process has concluded, we will announce it on social media and here on our website.<\/li>\n\n\n\n<li><strong>AI:<\/strong> We ask that you create your portfolio without AI, or at least clearly indicate where AI has been used. For our purposes, \u201cusing AI\u201d means anything beyond the most basic ideation during the conceptual phase and autocomplete when programming.<\/li>\n\n\n\n<li><strong>Contact:<\/strong> Please refrain from contacting us personally via LinkedIn, Discord, or other channels. Doing so will have no influence on whether or when we review your application. Even without such interruptions, we are working as quickly as we can. If you need a response from us sooner due to an overlapping application process or similar circumstances, simply send us another email. And don&#8217;t worry: we also check our spam folder every day. So far, every message has reached us!<\/li>\n<\/ul>\n\n\n\n<div style=\"height:100px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>\n","protected":false},"excerpt":{"rendered":"<p>Pixel Artist (Freelance or Part-Time, d\/f\/m) As a Pixel Artist, you will be responsible for bringing our game worlds to life in the distinctive aesthetic of nostalgic miniature squares. At the time of your employment, you will be working on our debut game,&nbsp;Waters of Sal Nam\u00e9na, which places very particular demands on its artists through [&hellip;]<\/p>\n","protected":false},"author":2,"featured_media":0,"parent":791,"menu_order":0,"comment_status":"closed","ping_status":"closed","template":"","meta":{"_uag_custom_page_level_css":"","_swt_meta_header_display":false,"_swt_meta_footer_display":false,"_swt_meta_site_title_display":false,"_swt_meta_sticky_header":false,"_swt_meta_transparent_header":false,"footnotes":""},"class_list":["post-2569","page","type-page","status-publish","hentry"],"uagb_featured_image_src":{"full":false,"thumbnail":false,"medium":false,"medium_large":false,"large":false,"1536x1536":false,"2048x2048":false,"trp-custom-language-flag":false},"uagb_author_info":{"display_name":"Robin Laumeyer","author_link":"https:\/\/distantmeadows.com\/en\/author\/robin\/"},"uagb_comment_info":0,"uagb_excerpt":"Pixel Artist (Freelance or Part-Time, d\/f\/m) As a Pixel Artist, you will be responsible for bringing our game worlds to life in the distinctive aesthetic of nostalgic miniature squares. At the time of your employment, you will be working on our debut game,&nbsp;Waters of Sal Nam\u00e9na, which places very particular demands on its artists through&hellip;","_links":{"self":[{"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/pages\/2569","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/pages"}],"about":[{"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/types\/page"}],"author":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/comments?post=2569"}],"version-history":[{"count":29,"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/pages\/2569\/revisions"}],"predecessor-version":[{"id":2674,"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/pages\/2569\/revisions\/2674"}],"up":[{"embeddable":true,"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/pages\/791"}],"wp:attachment":[{"href":"https:\/\/distantmeadows.com\/en\/wp-json\/wp\/v2\/media?parent=2569"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}